Martina Melillo , Aurora Saita , Alessandro Quets , Daniele Dell'Orto



Game Design, Speculative Design, UX/UI

Octavian Danut Husoschi, Viola Moliterni

HEX is a speculative design project that wants to investigate the relationship between superstition and death. It consists in an interactive installation with 8 screens: on the main one, there is an eye that observes the people around it and curses them.

Engaged in a “deathly dangerous” game, the user has to pass 3 test about superstition to free himself from the evil eye. The experience is widespread throughout the surrounding environment. The goal is to make the user think about the absurdity and contradictions of superstitious beliefs.